The combat aspect falls down to what types of weapon you enjoy using, there’s a wide variety of choices, ranging from pistols, rifles, heavies, swords, dual swords, bows and an assortment of misc. The loot system keeps the game fresh, although the weapons don’t change much in variations, there is a solid set of stats for each weapon.Ĭombat and movement is designed to make you feel like a ninja, so there is an unlimited dash and little but of parkour motivation, now this isn’t bogged down by animations for climbing in most spots, just fluid free moving motions which can lead to amazing moments or epic fails. there is a solid loot system in the game, some weapons will drop randomly but most of what you will get are amulets and different boosts to augment your player an the weapons with. Gameplay falls around an almost borderlands-esque style of mission structure, you can do the main quest or you can do a multitude of side quests to level up your character and get new gear. The whole time playing through the game I couldn’t stop laughing or smiling because most of the game is one joke after another, but it never seems to grow old with it. The writing in this game is done with every fan of Beavis and Butthead in mind, dick jokes are in full swing ( get it ? ), racism, general crassness and amazingly witty one liners. That’s it story wise that is notable, now the real stuff. Bad things happen and the consciousness and soul of a 20-something woman is bonded with Lo Wang, from here the game follows the adventures of this rag tag duo until a very sequel tease of an ending. The story follows shortly after the end of the first game, demons invade the real world and we are forced to live with it and titular hero Lo Wang has fallen back to being a mercenary for hire. Storywise this game isn’t overly strong, but that can be forgiven because no one really wants to play this game for the story itself. 2017 Shadow Warrior 2 hits ps4 and the little fan boy inside of me screams. This reboot worked well because it embraced the ideas that the original set into place, and then they made a sequel. That was 1997, fast forward to 2013 when studio Flying Wild Hog Rebooted the series with modern graphics and new gameplay mechanics. One game that followed the formula as many others was Shadow Warrior by 3D realms, it was crass, it was violent and borderline classless, but it was still a dream to play. PlayStation 4 and Xbox One versions are coming next year.The nineties were a terrific era filled with FPS gems, and easily was the birth era of how we view First Person Shooter as a genre today, with Doom, Duke Nukem 3D and Quake leading the way. Shadow Warrior 2 will be out in September for PC on Steam and GOG. You won't have long to wait for Lo Wang to handle things in bloody style. Shadow Warrior 2 continues to deviate severely from the 2013 reboot, but it still retains the humor and fantastic combat. Some are immune to magic powers, others have elemental affinities, and so on. This had the expected effect of tearing through the hulking, inflamed beast.Įnemies feature Diablo III-style descriptions, so you can tell at a glance what abilities they have. Upon encountering a fire enemy, we dumped two ice gems into a shotgun. We also got to play with the gem system, which allows you to customize weapon special attributes. ![]() Not only does this look and sound cool, but because it's a sword, you can use all of the melee special moves, like charging and a spin attack. ![]() These swords do significantly less damage than the default, garden version but the beam penetrates enemies, making them great in a crowd.įor those that want a melee weapon with a bit more meat, there's a Warhammer 40K-style chainsword that replaces the chainsaw. They aren't just reskinned versions each of the weapon classes functions differently in cyber form, with altered damage profiles.įor instance, the city version of the katana is a dual-wielded version that fires a slicing beam with every swing. The cyber city weapons have a decidedly futuristic flare. So far, we've only seen the countryside versions: embossed in gold and decorated with dragons. Each of the three areas features guns and swords themed for that area. The reason for showing us the new setting was to give us a chance to play around with new weapons. Just like all of the game's mission areas, the city is procedurally generated. The cyber city is a glossy, pristine metropolis of the future. This time out, we had the chance to visit the second of three different environments. Each previous demo has taken place in a lush forest with cherry blossoms in bloom, perfectly juxtaposed with piles of demon giblets created with the game's precision cutting system. We've had hands-on time with Shadow Warrior 2 at a number of events.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |